

Nexus Mods plans for this feature to be available for all users, although premium users will essentially have "one-click installation" while free users will have to "click and open the download page for every mod in a collection they want to download manually." This list or "collection" could then be added to Vortex, allowing the mod manager to automatically retrieve, download and install the mods on the list.

Instead of requiring users to individually manage load orders and resolve file conflicts between mods, someone could "build a mod list/mod setup locally on their machine, then export a meta file with all the information about the mods/files/conflict resolution etc. I have not tried the mod loader with anything other than the Bethesda's reboot of Interplay's Fallout series, but for what I have used it for, it does the job.The new collections system is a feature Nexus Mods has been working on for some time, and is intended to make mod installation easier for the average user. Though in beta, it is completely operational and will even update already downloaded mods that were downloaded from the website in question (which directly connects to the download servers rather than going through the high-traffic website). Of course, to rate by this alone seems a little unfair as it is advertised as a mod manager. However, the sluggishness of the website itself results in a 2-30 second wait time between page loads even on a broadband connection. However, downloading multiple mods from separate servers can mitigate this problem. Downloads for normal users are capped at 1 mbit per second, which makes downloading larger or multiple mods a pain. On slower computers, this means sitting for an extra several seconds to install the mod to the game when simply adding a reset button (i.e: refreshing the mod directory) would almost immediately churn up results. A (minor) flaw in the mod loader itself is that it needs to restart when manually installing a mod into its folders.

Icons are used in place of labeled buttons, though hovering over them will give a description of their use. The design is improved upon the NMM, but maintains simplicity. dll injectors placed in a separate folder). One of the main features other than load order is the ability to launch using a custom executable (for instance, a script extender or a memory allocation executable for 32-bit processes) and even installing mods by putting them in a custom folder (useful for script extenders that use. NMM is the spiritual successor to the Fallout Mod Manager and even shares many features. It's sole purpose is to make mods both not overwrite base game files and improve compatibility by letting users determine load order. NMM is an omni-tool that is compatible with many "moddable" games such as Fallout, The Elder Scrolls, and Dragon Age.
